Showing posts with label Japanese. Show all posts
Showing posts with label Japanese. Show all posts

Monday, 23 September 2013

Why Guile's Theme Goes With Everything: Part 3

Welcome back for another installment of The SFII Interview.  While this may be steering away from my real interests, I made the decision to finish translating the interview - nobody likes to see a job half done.

I'm rather pleased I chose to try and complete the whole thing.  It was an eyeopener for me, and I definitely something about game music production.  It sounds like Abe had a pretty tough time due to the limitations of what he had to work with, but it certainly didn't prevent him and his partner creating some brilliant and memorable music.

From a couple of other interviews I've read, it seems like the tribulations Abe and Tanaka had to face were happening across the industry due to the lack of support for MIDI production.  For another view on game music production for old Nintendo systems, have a look at this interview with Keiji Yamagishi.

Tuesday, 20 August 2013

Why Guile's Theme Goes With Everything: Part 2

So I realised that the first part of the interview translation is not directly related to Guile.  Neither is this part.  Apologies for the misleading title but I like a nice SF meme.  This second part goes into detail about the name changes that occurred with (three of) the final four bosses, and is what I referenced way back in this post.  As far as I'm concerned, this is the interesting stuff!  There is also some background on Abe as he gives us a few tidbits on his formative years at Capcom, and Takano shows just how much of an SF nerd he really is.

Sunday, 28 July 2013

Why Guile's Theme Goes With Everything: Part 1

Back in my second post, I mentioned that I'd consider translating that old interview with some of the Capcom staff.  Well, I decided to get stuck in and at least give it a go, and I now have a new found respect for translators and localisation staff everywhere!

As this is the very first attempt at translation for me, I don't think this is a perfect piece of work.  There were several sections, particularly in the second part (coming soon), that proved troublesome for various reasons.  For one thing, I think the text I translated is a word for word, largely unedited, transcript of the original interview and as such, even in Japanese, it doesn't flow particularly well.


Tuesday, 7 May 2013

Hey!


In case you couldn’t tell, that was the voice of a twinkling little unignorable fairy.  The kind that tries to point you in the right direction and makes sure you don’t miss anything important.  The kind you want to smash into little fairy pieces just to see what would happen.  I can tell you exactly what would happen.

First, you have to select the right tool.  You might choose the hammer, but that’s big and clumsy and a bit annoying to control sometimes.  Instead you might go for the grappling hook because of its speed and range, even if it can be a bit unforgiving on accuracy.  Yeah, good old Grapply would be better.  Then you could mush the little fairy bitch against the wall in a gaudy golden splatter!